

Within the great fields of ruin resulting from wars in which mankind battled against mankind, Taro Yoko perceives this “entertainment” as a way for hope, a horizon, a shield against evil. Is man so vicious that he must triumph, discriminate, hurt and kill even for entertainment? Through his own work, from Drakengard to NieR: Automata, this artist attempts to explore the reasons behind our strange fascination with conflict.

Throughout his entire career, Taro Yoko has always felt disheartened by the image of humanity reflected in most big-budget video games, which propose the use of firearms as the principal means of action.
